![]() Obviously, this is a bit reliant on meta-knowledge, but if you know when and where reinforcements will spawn, you can engineer situations where your units that require experience are close to the spawn points (but, if you're playing at a difficulty over Normal, not so close since reinforcements can move on the turn they spawn at higher difficulties). In some maps (well, to be blunt, most maps after a certain point the game), the enemies will muster reinforcements that will appear either from off-map or from forts on the actual map at pre-determined turns as determined by the chapter.
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